Found Fact Sheet
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Title
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Found

Developer
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Shannon E. Thomas / Studio Awful

Location
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Amsterdam, Netherlands

Genre
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Narrative Adventure

Platforms
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Windows, macOS, Linux

Steam Deck
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Demo and Playtest Verified; full-game verification pending build submission

Store
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Steam
https://store.steampowered.com/app/5120760/Found/

Website
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https://found.game

Press Page
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https://found.game/press/

Contact
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shannon@theartificial.nl

Engine
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Godot

Art Tools
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Blender, Procreate

Team
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Solo developer with soundtrack composer

Status
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In active development; public demo available

Release Status
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Coming soon

Demo
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The public demo covers the first zone: eight levels in total, with six player-placeable levels and two anchored levels. It includes the story introduction, appearances by main characters, and the first illustration set.

Additional discoverable characters representing Found's cultures grant regional or cultural postcards. Those postcards carry into a newly started full-game save. Other demo progress does not carry over.

Press receive the same public demo available to players. There is no embargo.

Steam Next Fest
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October 19-26, 2026

Current Scope
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217 handcrafted levels, 260+ characters, 40+ quests


Estimated Playtime
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Current playtester completion range is approximately 40-80 hours, depending on player curiosity and completion style.

Inspirations
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Zelda, Final Fantasy, Monument Valley, Stardew Valley

About the Game
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Found is a narrative adventure game about memory, identity, and rebuilding a fragmented world.

Explore a dreamlike soft-poly world that's been torn apart. As Em, a cloaked wanderer with glowing eyes, players uncover lost memories, solve environmental puzzles, battle strange creatures, and piece the world back together one fragment at a time.

Key Features
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Reassemble a World Broken Apart
Explore the world to collect fragments that can be pieced together to construct a map unique to your playthrough. As disconnected places reconnect, new pathways, discoveries, puzzles, and stories emerge.

Explore 200+ Handcrafted Levels
Discover more than 200 interconnected levels filled with puzzles, quests, hidden memories, characters, and secrets.

Literary-Style Narrative Design
Experience 43 tracked quests told as compact emotional stories rather than exposition-heavy dialogue trees. Memories, environments, and interactions unfold gradually, encouraging players to interpret and connect meaning for themselves.

Atmospheric Soft-Poly Visual Style
Explore a dreamlike 3D world inspired by painting and memory, built through soft-poly environments, stylized characters, intentional color palettes, and surreal landscapes.

Emotional and Cultural Storytelling
Meet characters and societies responding differently to a broken world, shaped by fear, tradition, ambition, grief, hope, and the struggle to redefine themselves after the Fragmentation.

Combat that Grows with the Story
Fight enemies and bosses woven directly into the cultures, environments, and stories of the world around them. Abilities like electricity, invisibility, and thievery expand both combat strategy and exploration.

Developer Bio
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Shannon E. Thomas is a designer and solo game developer born in the United States and currently based in Amsterdam. She's building Found, a narrative adventure game exploring memory, identity, and emotional storytelling.
Drawing from a background in fine art, experience design, and systems thinking, Shannon approaches Found as both a game and a literary world: one built around emotional resonance, exploration, and human complexity.

Composer Bio
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Ryan Stephenson is a tinkerer with a background in software development, music, and gaming; he brings those passions to producing the music and sound for Found.
Designed for an adaptive audio experience, the score and soundscape shift as the player explores, uncovers memories, and pieces together their story.
